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Another major significance between both modes is that each respectively plays a profound effect on the outcome of enemies regenerating. So why should this matter to you? Well, if you wanted to deftly navigate from one area to another - Virtue mode is the way to go. Since each area will be fixed, defeating all the monsters within the time limit (indicated by the pocket watch in the lower screen) will remove all the evil beings in that area. And best of all, you'll also be able to open up special blue chests peppered throughout the world of Lunar that contain some great goodies.
It's not often you can say this about most games on the DS, but Dragon Song does a remarkable job utilizing both screens. During non-battle situations, players can move Jian and his friends around using the stylus ala Super Mario DS. For now, I've decided to be old-fashioned and stick to the D-pad as I haven't become accustomed to that choice of movement. Battle commands can also be executed using the stylus, an option that's a lot more intuitive and comfortable instead of mashing on the face buttons 24/7.
All In the Cards The battle cards also have a few distinct roles in the game. During the single-player adventure, these cards can be employed to empower your allies or a single member with increased agility, attack power, defense things like that. These cards are often left behind as spoils from your defeated enemies. I am willing to bet there's a few super-special cards carefully hidden throughout Lunar that will require a bit more exploration and searching - pure incentive for diligent types who enjoy acquiring every possible item in the game. Unlike Kingdom Hearts: Chain of Memories, the card system doesn't govern your general actions to move or attack (I never enjoyed that now that I think about it).
As I mentioned before, collecting these cards can also be used in the multiplayer mode (Coliseum). Since I am the only one at the moment in my area who currently owns the game, I can't offer any first-hand experiences. I've really grown to love the music.
No need for headphones, it sounds spectacular on the native DS speakers. The opening score has the oh-so-memorable Lunar touch. I can say that with authority as I took the opportunity to offer some of my friends a brief sample of the opening score without revealing what I was playing.
Within seconds, they responded: 'Hey, that sounds a lot like Lunar!' Yeah - only a TRUE Lunar fan possesses that perceptive quality. Going Out On A High Note As I am sure you can imagine, there's plenty of other things that I can talk about. Believe me, I've barely touched the surface. As it stands, I am impressed with the game thus far. Jian seems like a cool character who I'll eventually grow to like, along with the other characters who I'll meet later in the game.
I am also intrigued by the voice recognition feature, which, for the moment, I've barely experimented with other than to escape deadly monster encounters. But you can bet I'll be thoroughly exploring every nook and cranny in the weeks to come. Look forward to our full hands-on review.